Type: ⚔️ Melee Attacker
Monster Family: Humanoid
Damage: Physical Hit, Fire Hit, Ignite, Chaos DOT
Zone: Utzaal Act 3
Base spirit cost: 71
Notes:
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Nova Projectiles/Multishot II – Fire Attunement
See Also
Spectre.lua details
Basic Attack Damage
| Life | 160% |
|---|---|
| Damage | 140% |
| Attack Time | 1.50 s |
| Base Movement Speed | 39 |
| Resists | Fire: 0% / Cold: 0% / Lightning: 0% / Chaos: 0% |
| Skills | Basic Attack (Cast: 1s) GTLegionnaireCausticRainOfArrows GTLegionnaireSmokeArrow LegionnaireDodgeLeft LegionnaireDodgeRight SOLegionnaireCausticRainOfArrows GSLegionnaireCausticRainOfArrows CGELegionaireCausticGround SOLegionnaireSmokeArrow GSLegionnaireSmokeArrow CGELegionaireSmokeGround |
| Spectre Reservation | 71 |
Tags: allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Skills: Basic Attack, GTLegionnaireCausticRainOfArrows, GTLegionnaireSmokeArrow, LegionnaireDodgeLeft, LegionnaireDodgeRight, SOLegionnaireCausticRainOfArrows, GSLegionnaireCausticRainOfArrows, CGELegionaireCausticGround, SOLegionnaireSmokeArrow, GSLegionnaireSmokeArrow, CGELegionaireSmokeGround
Resistances: Fire: 0%, Cold: 0%, Lightning: 0%, Chaos: 0%
Spawn Locations: Found in Maps, Utzaal (Act 3), Vaal City (Map)
{
"name": "Viper Legionnaire",
"monsterTags": [
"allows_additional_projectiles",
"allows_inc_aoe",
"Arrow_onhit_audio",
"fast_movement",
"human",
"humanoid",
"not_int",
"physical_affinity",
"ranged",
"red_blood"
],
"life": 1.6,
"baseDamageIgnoresAttackSpeed": true,
"armour": 0.33,
"evasion": 0.66,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 1.4,
"damageSpread": 0.2,
"attackTime": 1.5,
"attackRange": 50,
"accuracy": 1,
"critChance": 5,
"weaponType1": "Bow",
"baseMovementSpeed": 39,
"spectreReservation": 71,
"companionReservation": 37.8,
"monsterCategory": "Humanoid",
"spawnLocation": [
"Found in Maps",
"Utzaal (Act 3)",
"Vaal City (Map)"
],
"skillList": [
"MeleeAtAnimationSpeedBow",
"GTLegionnaireCausticRainOfArrows",
"GTLegionnaireSmokeArrow",
"LegionnaireDodgeLeft",
"LegionnaireDodgeRight",
"SOLegionnaireCausticRainOfArrows",
"GSLegionnaireCausticRainOfArrows",
"CGELegionaireCausticGround",
"SOLegionnaireSmokeArrow",
"GSLegionnaireSmokeArrow",
"CGELegionaireSmokeGround"
],
"modList": [
"StunDuration",
"OVERRIDE",
2.4,
0,
")"
],
"id": "Metadata\/Monsters\/VaalMonsters\/ViperLegionnaire\/ViperLegionnaireBow_",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack",
"hidden": true,
"icon": "Art\/2DArt\/SkillIcons\/iconbasicattack.dds",
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true,
".AttackInPlace": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack",
"baseEffectiveness": 0,
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"projectile": true,
"melee": true
},
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MeleeAtAnimationSpeedBow"
},
{
"id": "GTLegionnaireCausticRainOfArrows",
"name": "GTLegionnaireCausticRainOfArrows"
},
{
"id": "GTLegionnaireSmokeArrow",
"name": "GTLegionnaireSmokeArrow"
},
{
"id": "LegionnaireDodgeLeft",
"name": "LegionnaireDodgeLeft"
},
{
"id": "LegionnaireDodgeRight",
"name": "LegionnaireDodgeRight"
},
{
"id": "SOLegionnaireCausticRainOfArrows",
"name": "SOLegionnaireCausticRainOfArrows"
},
{
"id": "GSLegionnaireCausticRainOfArrows",
"name": "GSLegionnaireCausticRainOfArrows"
},
{
"id": "CGELegionaireCausticGround",
"name": "CGELegionaireCausticGround"
},
{
"id": "SOLegionnaireSmokeArrow",
"name": "SOLegionnaireSmokeArrow"
},
{
"id": "GSLegionnaireSmokeArrow",
"name": "GSLegionnaireSmokeArrow"
},
{
"id": "CGELegionaireSmokeGround",
"name": "CGELegionaireSmokeGround"
}
]
}