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Type: ⚔️ Melee Attacker
Monster Familiy: Undead
Damage: Physical Hit
Zone: Expedition
Base spirit cost: 50
Notes: Fast Melee attackers, good stun buildup
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III- Heavy Swing/Impact Shockwave
Click to rate this spectre!
[Total: 4 Average: 4.5]
See Also
Spectre.lua details
Basic Attack Damage
Hit Damage:376 – 564
Attack Time:1.07 s
DPS:441.9
Life:100%
Damage:130%
Tags: animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Skills: MeleeAtAnimationSpeedComboTEMP
Resistances: Fire: 0%, Cold: 0%, Lightning: 0%, Chaos: 0%
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{
"name": "Druidic Familiar",
"monsterTags": [
"animal_claw_weapon",
"beast",
"bone_armour",
"Claw_onhit_audio",
"fast_movement",
"is_unarmed",
"melee",
"physical_affinity",
"rodent_beast",
"undead"
],
"life": 1,
"baseDamageIgnoresAttackSpeed": true,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 1.3,
"damageSpread": 0.2,
"attackTime": 1.065,
"attackRange": 10,
"accuracy": 1,
"baseMovementSpeed": 38,
"spectreReservation": 50,
"companionReservation": 30,
"monsterCategory": "Undead",
"spawnLocation": [],
"skillList": [
"MeleeAtAnimationSpeedComboTEMP"
],
"modList": [],
"id": "Metadata\/Monsters\/LeagueExpeditionNew\/RatMonster\/ExpeditionRat",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack",
"hidden": true,
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MeleeAtAnimationSpeedComboTEMP"
}
]
}