Type: ⚔️ Melee Attacker
Monster Family: Undead
Damage: Physical Hit
Zone: Ogham Village Act 1
Base spirit cost: 50
Notes: Generic Melee attackers
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III – Heavy Strike/Impact Shockwave
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See Also
Spectre.lua details
Basic Attack Damage
Hit Damage:347 – 521
Attack Time:2.51 s
DPS:173.4
| Life | 100% |
|---|---|
| Damage | 120% |
| Attack Time | 2.51 s |
| Base Movement Speed | 7 |
| Resists | Fire: 0% / Cold: 0% / Lightning: 0% / Chaos: 0% |
| Skills | Basic Attack (Fire) (Cast: 1s) |
| Spectre Reservation | 50 |
Tags: melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Skills: Basic Attack (Fire)
Resistances: Fire: 0%, Cold: 0%, Lightning: 0%, Chaos: 0%
Spawn Locations: Inferno (Map), Ogham Village (Act 1), Scorched Farmlands (Act 6), Found in Maps
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{
"name": "Burning Dead",
"monsterTags": [
"melee",
"physical_affinity",
"Unarmed_onhit_audio",
"undead",
"very_slow_movement",
"zombie"
],
"life": 1,
"baseDamageIgnoresAttackSpeed": true,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 1.2,
"damageSpread": 0.2,
"attackTime": 2.505,
"attackRange": 7,
"accuracy": 1,
"critChance": 5,
"baseMovementSpeed": 7,
"spectreReservation": 50,
"companionReservation": 30,
"monsterCategory": "Undead",
"spawnLocation": [
"Inferno (Map)",
"Ogham Village (Act 1)",
"Scorched Farmlands (Act 6)",
"Found in Maps"
],
"skillList": [
"MeleeAtAnimationSpeedFire"
],
"modList": [
"StunDuration",
"OVERRIDE",
3,
0,
")"
],
"id": "Metadata\/Monsters\/Zombies\/Burned\/BurnedLumberjackUnarmed",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack (Fire)",
"hidden": true,
"icon": "Art\/2DArt\/SkillIcons\/iconbasicattack.dds",
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true,
".AttackInPlace": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack (Fire)",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"constantStats": [
[
"active_skill_base_physical_damage_%_to_convert_to_fire",
40
]
],
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MeleeAtAnimationSpeedFire"
}
]
}