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Type: 🏹 Ranged Attacker
Monster Family: Undead
Damage: Physical Hit
Zone: Castaway Unique Map
Base spirit cost: 50
Notes: Generic, slow moving ranged attackers
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III/Heft – Gambleshot/Multishot II
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See Also
Spectre.lua details
Basic Attack Damage
Hit Damage:278 – 517
Attack Time:1.50 s
DPS:265.5
Life:100%
Damage:110%
Tags: Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Skills: MASKelpDregCrossbowPhys
Resistances: Fire: 0%, Cold: 0%, Lightning: 0%, Chaos: 0%
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{
"name": "Searot Ensnarer",
"monsterTags": [
"Arrow_onhit_audio",
"not_dex",
"not_int",
"skeleton",
"undead",
"very_slow_movement"
],
"life": 1,
"baseDamageIgnoresAttackSpeed": true,
"armour": 0.3,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 1.1,
"damageSpread": 0.3,
"attackTime": 1.5,
"attackRange": 55,
"accuracy": 1,
"weaponType1": "Bow",
"baseMovementSpeed": 11,
"spectreReservation": 50,
"companionReservation": 30,
"monsterCategory": "Undead",
"spawnLocation": [],
"skillList": [
"MASKelpDregCrossbowPhys"
],
"modList": [
"StunDuration",
"OVERRIDE",
2.466,
0,
")"
],
"id": "Metadata\/Monsters\/KelpDreg\/KelpDregCrossbowEnsarer",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack",
"hidden": true,
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"projectile": true,
"melee": true,
"triggerable": true,
"hit": true
},
"constantStats": [
[
"arrow_projectile_variation",
1006
],
[
"main_hand_local_chance_to_bleed_on_hit_%",
20
]
],
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MASKelpDregCrossbowPhys"
}
]
}