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Type: 🏹 Ranged Attacker

Monster FamilyUndead

Damage: Physical  Hit

Zone: Red Vale Act 1
Traitor’s Passage Act 2

Base spirit cost: 62

Notes: Generic Ranged attackers

Suggested support gems in order of importance: 

Feeding Frenzy IIMuster – Rapid Attacks II – Brutality III – Multishot II/Gambleshot/Nova Projectiles

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Spectre.lua details

Basic Attack Damage

Damage of this spectre’s basic melee attack at selected monster level.

Hit Damage: 479718
Attack Time: 1.50 s
DPS: 399.4
Life135%
Damage135%
Attack Time1.50 s
Base Movement Speed8
ResistsFire: 0% / Cold: 0% / Lightning: 0% / Chaos: 0%
SkillsRisenArbalestRainOfArrows
RisenArbalestSnipe
EmptyActionAttackArbalestMultiShot
RisenArbalestMultiShot
RisenArbalestBasicProjectile
Show Path of Building spectre.lua
{
    "name": "Risen Arbalest",
    "monsterTags": [
        "allows_additional_projectiles",
        "Arrow_onhit_audio",
        "fire_affinity",
        "humanoid",
        "not_dex",
        "not_int",
        "physical_affinity",
        "ranged",
        "skeleton",
        "undead",
        "very_slow_movement"
    ],
    "life": 1.35,
    "baseDamageIgnoresAttackSpeed": true,
    "armour": 0.4,
    "fireResist": 0,
    "coldResist": 0,
    "lightningResist": 0,
    "chaosResist": 0,
    "damage": 1.35,
    "damageSpread": 0.2,
    "attackTime": 1.5,
    "attackRange": 55,
    "accuracy": 1,
    "weaponType1": "Bow",
    "baseMovementSpeed": 8,
    "spectreReservation": 62,
    "companionReservation": 34.8,
    "monsterCategory": "Undead",
    "spawnLocation": [
        "Buried Shrines (Act 2)",
        "Marrow (Map)",
        "Qimah (Act 6)",
        "Rustbowl (Map)",
        "Sel Khari Sanctuary  (Act 6)",
        "The Ezomyte Megaliths (Map)",
        "The Khari Crossing (Act 6)",
        "The Lost City (Act 2)",
        "The Red Vale (Act 1)",
        "Found in Maps",
        "Traitor's Passage (Act 2)",
        "Trial of the Sekhemas (Floor 2)",
        "Valley of the Titans (Act 2)"
    ],
    "skillList": [
        "RisenArbalestRainOfArrows",
        "RisenArbalestSnipe",
        "EmptyActionAttackArbalestMultiShot",
        "RisenArbalestMultiShot",
        "RisenArbalestBasicProjectile"
    ],
    "modList": [
        "StunDuration",
        "OVERRIDE",
        2.415,
        0,
        ")"
    ],
    "id": "Metadata\/Monsters\/RisenArbalest__",
    "resistances": {
        "fire": 0,
        "cold": 0,
        "lightning": 0,
        "chaos": 0
    },
    "skills": [
        {
            "name": "Rain of Arrows",
            "hidden": true,
            "description": "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.",
            "skillTypes": {
                ".Attack": true,
                ".RangedAttack": true,
                ".MirageArcherCanUse": true,
                ".Area": true,
                ".ProjectileSpeed": true,
                ".Totemable": true,
                ".Trappable": true,
                ".Mineable": true,
                ".Triggerable": true,
                ".Rain": true,
                ".Barrageable": true,
                ".Sustained": true,
                ".UsableWhileMoving": true,
                ".SkillConsumesFrenzyChargesOnUse": true,
                ".Bow": true,
                ".GroundTargetedProjectile": true,
                ".NoAttackInPlace": true
            },
            "weaponTypes": {
                "Bow": true
            },
            "castTime": 1,
            "qualityStats": [],
            "levels": {
                "1": {
                    "attackSpeedMultiplier": -25,
                    "storedUses": 1,
                    "cooldown": 8,
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Rain of Arrows",
                    "baseEffectiveness": 0,
                    "incrementalEffectiveness": 0.054999999701977,
                    "statDescriptionScope": "skill_stat_descriptions",
                    "baseFlags": {
                        "attack": true,
                        "projectile": true
                    },
                    "stats": [
                        "is_area_damage",
                        "base_is_projectile"
                    ],
                    "levels": {
                        "1": {
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "RisenArbalestRainOfArrows"
        },
        {
            "name": "Snipe",
            "hidden": true,
            "skillTypes": {
                ".Attack": true,
                ".RangedAttack": true,
                ".MirageArcherCanUse": true,
                ".Projectile": true,
                ".ProjectilesFromUser": true,
                ".Damage": true,
                ".Triggerable": true
            },
            "castTime": 2,
            "qualityStats": [],
            "levels": {
                "1": {
                    "attackSpeedMultiplier": -25,
                    "storedUses": 1,
                    "baseMultiplier": 2.65,
                    "cooldown": 8,
                    "levelRequirement": 0
                },
                "2": {
                    "attackSpeedMultiplier": -25,
                    "storedUses": 1,
                    "cooldown": 8,
                    "levelRequirement": 0
                },
                "3": {
                    "attackSpeedMultiplier": -25,
                    "storedUses": 1,
                    "cooldown": 8,
                    "levelRequirement": 0
                },
                "4": {
                    "attackSpeedMultiplier": -25,
                    "storedUses": 1,
                    "cooldown": 8,
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Snipe",
                    "incrementalEffectiveness": 0.054999999701977,
                    "statDescriptionScope": "skill_stat_descriptions",
                    "baseFlags": {
                        "attack": true,
                        "projectile": true
                    },
                    "constantStats": [
                        [
                            "monster_projectile_variation",
                            1021
                        ],
                        [
                            "active_skill_base_physical_damage_%_to_convert_to_fire",
                            60
                        ]
                    ],
                    "stats": [
                        "skill_can_fire_arrows",
                        "base_is_projectile"
                    ],
                    "levels": {
                        "1": {
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "RisenArbalestSnipe"
        },
        {
            "id": "EmptyActionAttackArbalestMultiShot",
            "name": "Unknown"
        },
        {
            "id": "RisenArbalestMultiShot",
            "name": "Unknown"
        },
        {
            "name": "Basic Attack",
            "hidden": true,
            "skillTypes": {
                ".Attack": true,
                ".RangedAttack": true,
                ".MirageArcherCanUse": true,
                ".Projectile": true,
                ".ProjectilesFromUser": true,
                ".Damage": true,
                ".Triggerable": true
            },
            "castTime": 1,
            "qualityStats": [],
            "levels": {
                "1": {
                    "baseMultiplier": 1.25,
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Basic Attack",
                    "incrementalEffectiveness": 0.054999999701977,
                    "statDescriptionScope": "skill_stat_descriptions",
                    "baseFlags": {
                        "attack": true,
                        "projectile": true
                    },
                    "constantStats": [
                        [
                            "monster_projectile_variation",
                            1023
                        ]
                    ],
                    "stats": [
                        "base_is_projectile"
                    ],
                    "levels": {
                        "1": {
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "RisenArbalestBasicProjectile"
        }
    ]
}