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Type: ⚔️ Melee Attacker
Monster Familiy: Demon
Damage: Physical Hit
Zone: Breach
Base spirit cost: 50
Notes: Generic Melee attackers
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III- Heavy Swing/Impact Shockwave
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See Also
Spectre.lua details
Basic Attack Damage
Damage of this spectre’s basic melee attack at selected monster level.
Hit Damage: 355 – 532
Attack Time: 1.50 s
DPS: 295.9
| Life | 100% |
|---|---|
| Damage | 100% |
| Attack Time | 1.50 s |
| Base Movement Speed | 41 |
| Resists | Fire: 0% / Cold: 0% / Lightning: 0% / Chaos: 0% |
| Skills | MeleeAtAnimationSpeedComboTEMP |
Show Path of Building spectre.lua
{
"name": "It That Crawls",
"monsterTags": [
"Claw_onhit_audio",
"demon",
"fast_movement",
"insect",
"melee",
"not_int",
"not_str",
"physical_affinity",
"red_blood"
],
"life": 1,
"baseDamageIgnoresAttackSpeed": true,
"evasion": 0.25,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 1,
"damageSpread": 0.2,
"attackTime": 1.5,
"attackRange": 11,
"accuracy": 1,
"baseMovementSpeed": 41,
"spectreReservation": 50,
"companionReservation": 30,
"monsterCategory": "Demon",
"spawnLocation": [
"Twisted Domain"
],
"skillList": [
"MeleeAtAnimationSpeedComboTEMP"
],
"modList": [
"StunDuration",
"OVERRIDE",
4.1,
0,
")"
],
"id": "Metadata\/Monsters\/Breach\/Monsters\/HandSpider\/HandSpider",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack",
"hidden": true,
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MeleeAtAnimationSpeedComboTEMP"
}
]
}