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Type: ⚔️ Melee Attacker
Monster Family: Humanoid
Damage: Physical Hit
Zone: The Drowned City Act 3
Base spirit cost: 99
Notes: Big hits, slow, explodes on death
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III- Heavy Swing/Impact Shockwave
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See Also
Spectre.lua details
Basic Attack Damage
Damage of this spectre’s basic melee attack at selected monster level.
Hit Damage: 887 – 1331
Attack Time: 3.99 s
DPS: 278.1
| Life | 250% |
|---|---|
| Damage | 250% |
| Attack Time | 3.99 s |
| Base Movement Speed | 13 |
| Resists | Fire: 0% / Cold: 30% / Lightning: 0% / Chaos: 0% |
| Skills | MeleeAtAnimationSpeed GSCenobiteBloaterOnDeath GACenobiteBloaterSlam |
Show Path of Building spectre.lua
{
"name": "Filthy First-born",
"monsterTags": [
"allows_inc_aoe",
"humanoid",
"melee",
"monster_has_on_death_mechanic",
"MonsterBlunt_onhit_audio",
"no_minion_revival",
"not_dex",
"not_int",
"physical_affinity",
"red_blood",
"very_slow_movement"
],
"life": 2.5,
"baseDamageIgnoresAttackSpeed": true,
"armour": 0.75,
"fireResist": 0,
"coldResist": 30,
"lightningResist": 0,
"chaosResist": 0,
"damage": 2.5,
"damageSpread": 0.2,
"attackTime": 3.99,
"attackRange": 14,
"accuracy": 1,
"weaponType1": "Two Handed Mace",
"baseMovementSpeed": 13,
"spectreReservation": 99,
"companionReservation": 47.4,
"monsterCategory": "Humanoid",
"spawnLocation": [
"Apex of Filth (Act 3)",
"Backwash (Map)",
"Glacial Tarn (Act 6)",
"The Drowned City (Act 3)",
"Found in Maps"
],
"skillList": [
"MeleeAtAnimationSpeed",
"GSCenobiteBloaterOnDeath",
"GACenobiteBloaterSlam"
],
"modList": [
"StunDuration",
"OVERRIDE",
3.067,
0,
")"
],
"id": "Metadata\/Monsters\/Cenobite\/CenobiteBloater\/CenobiteBloater",
"resistances": {
"fire": 0,
"cold": 30,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"id": "MeleeAtAnimationSpeed",
"name": "Unknown"
},
{
"name": "Death Explosion",
"hidden": true,
"skillTypes": {
".Triggerable": true,
".Spell": true,
".Damage": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"critChance": 5,
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Death Explosion",
"baseEffectiveness": 10,
"incrementalEffectiveness": 0.10000000149012,
"damageIncrementalEffectiveness": 0.017500000074506,
"statDescriptionScope": "geometry_spell",
"baseFlags": {
"spell": true,
"triggerable": true
},
"constantStats": [
[
"voll_slam_damage_+%_final_at_centre",
35
]
],
"stats": [
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage"
],
"notMinionStat": [
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage"
],
"levels": {
"1": {
"0": 0.80000001192093,
"1": 1.2000000476837,
"statInterpolation": [
3,
3
],
"actorLevel": 1
}
}
}
},
"id": "GSCenobiteBloaterOnDeath"
},
{
"name": "Slam",
"hidden": true,
"skillTypes": {
".Triggerable": true,
".Attack": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"baseMultiplier": 2,
"storedUses": 1,
"levelRequirement": 0,
"cooldown": 6
}
},
"statSets": {
"1": {
"label": "Slam",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"triggerable": true,
"attack": true,
"melee": true
},
"constantStats": [
[
"melee_range_+",
15
]
],
"stats": [
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "GACenobiteBloaterSlam"
}
]
}