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Type: ⚔️ Melee Attacker
Monster Familiy: Demon
Damage: Physical Hit, Fire Hit, Ignite
Zone: Coalesced Corruption – T6+ Doryani’s quest state
Base spirit cost: 55
Good for: Fast Melee attackers
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Fire Attunement – Fire Penetration II
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See Also
Spectre.lua details
Basic Attack Damage
Hit Damage:234 – 351
Attack Time:1.50 s
DPS:195.5
Life:115%
Damage:81%
Tags: beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Skills: MeleeAtAnimationSpeedFire
Resistances: Fire: 30%, Cold: 0%, Lightning: 0%, Chaos: 0%
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{
"name": "Demon Beast",
"monsterTags": [
"beyond_demon",
"demon",
"fast_movement",
"not_int",
"not_str",
"red_blood",
"Unarmed_onhit_audio",
"very_fast_movement"
],
"life": 1.15,
"baseDamageIgnoresAttackSpeed": true,
"evasion": 0.4,
"fireResist": 30,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 0.81,
"damageSpread": 0.2,
"attackTime": 1.5,
"attackRange": 10,
"accuracy": 1,
"weaponType1": "None",
"baseMovementSpeed": 54,
"spectreReservation": 55,
"companionReservation": 32.1,
"monsterCategory": "Demon",
"spawnLocation": [],
"skillList": [
"MeleeAtAnimationSpeedFire"
],
"modList": [
"StunDuration",
"OVERRIDE",
3.3,
0,
")"
],
"id": "Metadata\/Monsters\/LeagueHellscape\/DemonFaction\/HellscapeDemonFodder2_",
"resistances": {
"fire": 30,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack (Fire)",
"hidden": true,
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack (Fire)",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"constantStats": [
[
"active_skill_base_physical_damage_%_to_convert_to_fire",
40
]
],
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MeleeAtAnimationSpeedFire"
}
]
}