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Type: ⚔️ Melee Attacker
Monster Family: Undead
Damage: Physical Hit
Zone: Maps
Base spirit cost: 84
Notes: Good for bossing, slow otherwise
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III- Heavy Swing/Impact Shockwave
Click to rate this spectre!
[Total: 2 Average: 4.5]
See Also
Spectre.lua details
Basic Attack Damage
Hit Damage:666 – 999
Attack Time:1.50 s
DPS:555.1
Life:200%
Damage:230%
Tags: 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Skills: MeleeAtAnimationSpeedComboTEMP
Resistances: Fire: 0%, Cold: 0%, Lightning: 30%, Chaos: 0%
Spawn Locations: Abandoned Prison (Act 4), Stronghold (Map), Found in Maps, Wolvenhold (Act 6)
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{
"name": "Rattling Gibbet",
"monsterTags": [
"1HSword_onhit_audio",
"allows_inc_aoe",
"melee",
"not_dex",
"not_int",
"physical_affinity",
"skeleton",
"undead",
"very_slow_movement"
],
"life": 2,
"baseDamageIgnoresAttackSpeed": true,
"armour": 0.7,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 30,
"chaosResist": 0,
"damage": 2.3,
"damageSpread": 0.2,
"attackTime": 1.5,
"attackRange": 16,
"accuracy": 1,
"baseMovementSpeed": 11,
"spectreReservation": 84,
"companionReservation": 42.3,
"monsterCategory": "Undead",
"spawnLocation": [
"Abandoned Prison (Act 4)",
"Stronghold (Map)",
"Found in Maps",
"Wolvenhold (Act 6)"
],
"skillList": [
"MeleeAtAnimationSpeedComboTEMP"
],
"modList": [
"StunDuration",
"OVERRIDE",
3.066,
0,
")"
],
"id": "Metadata\/Monsters\/CageSkeleton\/CageSkeleton_",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 30,
"chaos": 0
},
"skills": [
{
"name": "Basic Attack",
"hidden": true,
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MeleeAtAnimationSpeedComboTEMP"
}
]
}