
Type: ⚔️ Melee Attacker
Monster Family: Beast
Damage: Physical Hit, Bleed
Zone: Infested Barrens Act 3
Chimeral Wetlands Act 3
Base spirit cost: 74
Notes: Has 43% more damage on their charge, very good with rage build, has good base attack speed!
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III- Heavy Swing/Impact Shockwave
or
Feeding Frenzy II – Muster – Heavy Swing – Dialla’s Desire – Uul-Netol’s Embrace
Experimental Boar is alternative to this one if you want
chilled ground and phys to cold scaling on charge
See Also
Spectre.lua details
Basic Attack Damage
Tags: beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Skills: MeleeAtAnimationSpeed, GoreChargerCharge
Resistances: Fire: 0%, Cold: 30%, Lightning: 0%, Chaos: 0%
Spawn Locations: Chimeral Wetlands (Act 3), Infested Barrens (Act 3), Steppe (Map), Sump (Map), Found in Maps
{
"name": "Diretusk Boar",
"monsterTags": [
"beast",
"mammal_beast",
"medium_movement",
"melee",
"MonsterBlunt_onhit_audio",
"not_dex",
"not_int",
"physical_affinity",
"red_blood"
],
"life": 1.7,
"baseDamageIgnoresAttackSpeed": true,
"armour": 0.3,
"fireResist": 0,
"coldResist": 30,
"lightningResist": 0,
"chaosResist": 0,
"damage": 1.7,
"damageSpread": 0.2,
"attackTime": 1.065,
"attackRange": 13,
"accuracy": 1,
"baseMovementSpeed": 36,
"spectreReservation": 74,
"companionReservation": 39,
"monsterCategory": "Beast",
"spawnLocation": [
"Chimeral Wetlands (Act 3)",
"Infested Barrens (Act 3)",
"Steppe (Map)",
"Sump (Map)",
"Found in Maps"
],
"skillList": [
"MeleeAtAnimationSpeed",
"GoreChargerCharge"
],
"modList": [
"BleedChance",
"BASE",
25,
1,
")",
"StunDuration",
"OVERRIDE",
2.3,
0,
")"
],
"id": "Metadata\/Monsters\/GoreCharger\/GoreCharger",
"resistances": {
"fire": 0,
"cold": 30,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"id": "MeleeAtAnimationSpeed",
"name": "Unknown"
},
{
"name": "Charge",
"hidden": true,
"description": "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
"skillTypes": {
".Attack": true,
".Melee": true,
".MeleeSingleTarget": true,
".Movement": true,
".Travel": true
},
"weaponTypes": {
"None": true,
"One Handed Sword": true,
"One Handed Mace": true,
"Flail": true,
"Spear": true,
"One Handed Axe": true,
"Dagger": true,
"Claw": true
},
"castTime": 0.8,
"qualityStats": [],
"levels": {
"1": {
"baseMultiplier": 1.43,
"storedUses": 1,
"levelRequirement": 0,
"cooldown": 4.5
}
},
"statSets": {
"1": {
"label": "Charge",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"constantStats": [
[
"base_movement_velocity_+%",
92
]
],
"stats": [
"ignores_proximity_shield",
"action_attack_or_cast_time_uses_animation_length"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "GoreChargerCharge"
}
]
}