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Type: ⚔️ Melee Attacker
Monster Family: Construct
Damage: Physical Hit
Zone: The Black Chambers Act 3
Base spirit cost: 62
Notes: Generic melee attacker, has 40% chance to block
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Rapid Attacks II – Brutality III- Heavy Swing/Impact Shockwave
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See Also
Spectre.lua details
Basic Attack Damage
Damage of this spectre’s basic melee attack at selected monster level.
Hit Damage: 479 – 718
Attack Time: 1.50 s
DPS: 399.4
| Life | 135% |
|---|---|
| Damage | 135% |
| Attack Time | 1.50 s |
| Base Movement Speed | 32 |
| Resists | Fire: 0% / Cold: 0% / Lightning: 30% / Chaos: 0% |
| Skills | MeleeAtAnimationSpeed MASExtraAttackDistance6 |
Show Path of Building spectre.lua
{
"name": "Fused Swordsman",
"monsterTags": [
"1HSword_onhit_audio",
"construct",
"humanoid",
"medium_movement",
"melee",
"monster_blocks_damage",
"not_dex",
"physical_affinity",
"red_blood"
],
"life": 1.35,
"baseDamageIgnoresAttackSpeed": true,
"energyShield": 0.05,
"armour": 0.8,
"fireResist": 0,
"coldResist": 0,
"lightningResist": 30,
"chaosResist": 0,
"damage": 1.35,
"damageSpread": 0.2,
"attackTime": 1.5,
"attackRange": 11,
"accuracy": 1,
"weaponType1": "One Handed Sword",
"weaponType2": "Shield",
"baseMovementSpeed": 32,
"spectreReservation": 62,
"companionReservation": 34.8,
"monsterCategory": "Construct",
"spawnLocation": [
"The Black Chambers (Act 3)",
"Found in Maps"
],
"skillList": [
"MeleeAtAnimationSpeed",
"MASExtraAttackDistance6"
],
"modList": [
"BlockChance",
"BASE",
40,
0,
")",
"BlockEffect",
"BASE",
20,
0,
")"
],
"id": "Metadata\/Monsters\/VaalHumanoids\/VaalHumanoidSwordShield\/VaalHumanoidSwordShield_",
"resistances": {
"fire": 0,
"cold": 0,
"lightning": 30,
"chaos": 0
},
"skills": [
{
"id": "MeleeAtAnimationSpeed",
"name": "Unknown"
},
{
"name": "Basic Attack",
"hidden": true,
"skillTypes": {
".Attack": true,
".RangedAttack": true,
".MirageArcherCanUse": true,
".Projectile": true,
".MeleeSingleTarget": true,
".Melee": true,
".ProjectilesFromUser": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Attack",
"incrementalEffectiveness": 0.054999999701977,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"attack": true,
"melee": true
},
"constantStats": [
[
"attack_maximum_action_distance_+",
6
]
],
"stats": [
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset"
],
"levels": {
"1": {
"actorLevel": 1
}
}
}
},
"id": "MASExtraAttackDistance6"
}
]
}