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Type: 🧙 Ranged Caster

Monster Family: Humanoid

Damage: Physical  Hit, Physical DOT, Fire Hit, Ignite

Zone: Aggorat Act 3

Base spirit cost: 84

Notes: Their exsanguinate has a big cast time 2.2s, bolts are meh

Suggested support gems in order of importance: 

Feeding Frenzy II Muster – Rapid Casting II – Magnified Area I – Gambleshot/Multishot II

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Spectre.lua details

Basic Attack Damage

Damage of this spectre’s basic melee attack at selected monster level.

Hit Damage: 7101065
Attack Time: 1.50 s
DPS: 591.7
Life200%
Damage200%
Attack Time1.50 s
Base Movement Speed38
ResistsFire: 0% / Cold: 0% / Lightning: 0% / Chaos: 0%
SkillsMeleeAtAnimationSpeed
VaalBloodPriestExsanguinate
VaalBloodPriestDetonateDead
MPSVaalBloodPriestProj
EGBloodPriestSacrifice
EASBloodPriestSummonElemental
CGEBloodPriestBoilingBlood
Show Path of Building spectre.lua
{
    "name": "Blood Priest",
    "monsterTags": [
        "1HSword_onhit_audio",
        "allows_additional_projectiles",
        "allows_inc_aoe",
        "caster",
        "cultist",
        "fast_movement",
        "human",
        "humanoid",
        "not_str",
        "physical_affinity",
        "ranged",
        "red_blood"
    ],
    "life": 2,
    "baseDamageIgnoresAttackSpeed": true,
    "energyShield": 0.2,
    "evasion": 0.15,
    "fireResist": 0,
    "coldResist": 0,
    "lightningResist": 0,
    "chaosResist": 0,
    "damage": 2,
    "damageSpread": 0.2,
    "attackTime": 1.5,
    "attackRange": 12,
    "accuracy": 1,
    "weaponType1": "Dagger",
    "baseMovementSpeed": 38,
    "spectreReservation": 84,
    "companionReservation": 42.3,
    "monsterCategory": "Humanoid",
    "spawnLocation": [
        "Aggorat (Act 3)",
        "Lost Towers (Map)",
        "Sealed Vault (Map)",
        "The Cuachic Vault (Act 6)",
        "Found in Maps"
    ],
    "skillList": [
        "MeleeAtAnimationSpeed",
        "VaalBloodPriestExsanguinate",
        "VaalBloodPriestDetonateDead",
        "MPSVaalBloodPriestProj",
        "EGBloodPriestSacrifice",
        "EASBloodPriestSummonElemental",
        "CGEBloodPriestBoilingBlood"
    ],
    "modList": [
        "StunDuration",
        "OVERRIDE",
        2.3,
        0,
        ")"
    ],
    "id": "Metadata\/Monsters\/VaalMonsters\/Living\/BloodPriests\/VaalBloodPriestMale",
    "resistances": {
        "fire": 0,
        "cold": 0,
        "lightning": 0,
        "chaos": 0
    },
    "skills": [
        {
            "id": "MeleeAtAnimationSpeed",
            "name": "Unknown"
        },
        {
            "name": "Exsanguinate",
            "hidden": true,
            "description": "Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.",
            "skillTypes": {
                ".Spell": true,
                ".Damage": true,
                ".Trappable": true,
                ".Totemable": true,
                ".Mineable": true,
                ".Chains": true,
                ".Multicastable": true,
                ".Triggerable": true,
                ".Physical": true,
                ".Unleashable": true,
                ".DamageOverTime": true,
                ".Duration": true,
                ".UsableWhileMoving": true,
                ".NoAttackInPlace": true
            },
            "castTime": 2.2,
            "qualityStats": [],
            "levels": {
                "1": {
                    "critChance": 5,
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Exsanguinate",
                    "baseEffectiveness": 2.5,
                    "incrementalEffectiveness": 0.10000000149012,
                    "damageIncrementalEffectiveness": 0.017500000074506,
                    "statDescriptionScope": "exsanguinate",
                    "baseFlags": {
                        "spell": true,
                        "hit": true,
                        "triggerable": true,
                        "duration": true,
                        "chaining": true
                    },
                    "constantStats": [
                        [
                            "base_skill_effect_duration",
                            1000
                        ],
                        [
                            "number_of_chains",
                            1
                        ],
                        [
                            "spell_maximum_action_distance_+%",
                            -40
                        ],
                        [
                            "active_skill_base_radius_+",
                            -8
                        ]
                    ],
                    "stats": [
                        "spell_minimum_base_physical_damage",
                        "spell_maximum_base_physical_damage",
                        "base_physical_damage_to_deal_per_minute",
                        "blood_tendrils_beam_count",
                        "spell_damage_modifiers_apply_to_skill_dot"
                    ],
                    "notMinionStat": [
                        "spell_minimum_base_physical_damage",
                        "spell_maximum_base_physical_damage"
                    ],
                    "levels": {
                        "1": {
                            "0": 0.80000001192093,
                            "1": 1.2000000476837,
                            "2": 66.666668156783,
                            "3": 2,
                            "statInterpolation": [
                                3,
                                3,
                                3,
                                1
                            ],
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "VaalBloodPriestExsanguinate"
        },
        {
            "name": "Detonate Dead",
            "hidden": true,
            "skillTypes": {
                ".Area": true,
                ".Damage": true,
                ".Triggerable": true
            },
            "castTime": 1.25,
            "qualityStats": [],
            "levels": {
                "1": {
                    "critChance": 5,
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Detonate Dead",
                    "baseEffectiveness": 6,
                    "incrementalEffectiveness": 0.10000000149012,
                    "damageIncrementalEffectiveness": 0.017500000074506,
                    "statDescriptionScope": "skill_stat_descriptions",
                    "baseFlags": {
                        "area": true,
                        "triggerable": true
                    },
                    "constantStats": [
                        [
                            "base_skill_effect_duration",
                            2000
                        ],
                        [
                            "upheaval_number_of_spikes",
                            4
                        ],
                        [
                            "active_skill_base_physical_damage_%_to_convert_to_fire",
                            25
                        ]
                    ],
                    "stats": [
                        "spell_minimum_base_physical_damage",
                        "spell_maximum_base_physical_damage",
                        "is_area_damage"
                    ],
                    "notMinionStat": [
                        "spell_minimum_base_physical_damage",
                        "spell_maximum_base_physical_damage"
                    ],
                    "levels": {
                        "1": {
                            "0": 0.80000001192093,
                            "1": 1.2000000476837,
                            "statInterpolation": [
                                3,
                                3
                            ],
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "VaalBloodPriestDetonateDead"
        },
        {
            "name": "Blood Projectile",
            "hidden": true,
            "skillTypes": {
                ".Spell": true,
                ".Projectile": true,
                ".ProjectilesFromUser": true,
                ".Triggerable": true,
                ".Damage": true
            },
            "castTime": 1,
            "qualityStats": [],
            "levels": {
                "1": {
                    "critChance": 5,
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Blood Projectile",
                    "baseEffectiveness": 3,
                    "incrementalEffectiveness": 0.10000000149012,
                    "damageIncrementalEffectiveness": 0.017500000074506,
                    "statDescriptionScope": "skill_stat_descriptions",
                    "baseFlags": {
                        "spell": true,
                        "projectile": true,
                        "triggerable": true,
                        "hit": true
                    },
                    "constantStats": [
                        [
                            "monster_projectile_variation",
                            1047
                        ],
                        [
                            "spell_maximum_action_distance_+%",
                            -35
                        ]
                    ],
                    "stats": [
                        "spell_minimum_base_physical_damage",
                        "spell_maximum_base_physical_damage",
                        "base_is_projectile",
                        "projectile_uses_contact_position",
                        "use_scaled_contact_offset",
                        "action_attack_or_cast_time_uses_animation_length",
                        "check_for_targets_between_initiator_and_projectile_source"
                    ],
                    "notMinionStat": [
                        "spell_minimum_base_physical_damage",
                        "spell_maximum_base_physical_damage"
                    ],
                    "levels": {
                        "1": {
                            "0": 0.80000001192093,
                            "1": 1.2000000476837,
                            "statInterpolation": [
                                3,
                                3
                            ],
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "MPSVaalBloodPriestProj"
        },
        {
            "id": "EGBloodPriestSacrifice",
            "name": "Unknown"
        },
        {
            "id": "EASBloodPriestSummonElemental",
            "name": "Unknown"
        },
        {
            "name": "Boiling Blood",
            "hidden": true,
            "skillTypes": {
                ".Spell": true,
                ".Area": true,
                ".Damage": true,
                ".Triggerable": true,
                ".Duration": true,
                ".AreaSpell": true
            },
            "castTime": 1,
            "qualityStats": [],
            "levels": {
                "1": {
                    "levelRequirement": 0
                }
            },
            "statSets": {
                "1": {
                    "label": "Boiling Blood",
                    "baseEffectiveness": 12,
                    "incrementalEffectiveness": 0.10000000149012,
                    "damageIncrementalEffectiveness": 0.017500000074506,
                    "statDescriptionScope": "skill_stat_descriptions",
                    "baseFlags": {
                        "spell": true,
                        "area": true,
                        "triggerable": true,
                        "duration": true
                    },
                    "constantStats": [
                        [
                            "base_skill_effect_duration",
                            3000
                        ],
                        [
                            "ground_blood_art_variation",
                            1003
                        ],
                        [
                            "active_skill_area_of_effect_radius_+%_final",
                            -25
                        ]
                    ],
                    "stats": [
                        "base_physical_damage_to_deal_per_minute"
                    ],
                    "levels": {
                        "1": {
                            "0": 16.666667039196,
                            "statInterpolation": [
                                3
                            ],
                            "actorLevel": 1
                        }
                    }
                }
            },
            "id": "CGEBloodPriestBoilingBlood"
        }
    ]
}