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Type: 🧙 Ranged Caster
Monster Family: Humanoid
Damage: Fire Hit, Ignite
Zone: Temple of Kopec Act 3
Base spirit cost: 84
Notes: good fire damage, beam can deal a lot of damage
Suggested support gems in order of importance:
Feeding Frenzy II – Muster – Magnified Area I – Rapid Casting II – Elemental Focus/Projectile Acceleration II
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Spectre.lua details
Basic Attack Damage
Damage of this spectre’s basic melee attack at selected monster level.
Hit Damage: 710 – 1065
Attack Time: 1.50 s
DPS: 591.7
| Life | 200% |
|---|---|
| Damage | 200% |
| Attack Time | 1.50 s |
| Base Movement Speed | 32 |
| Resists | Fire: 75% / Cold: 0% / Lightning: 0% / Chaos: 0% |
| Skills | MPSVaalSunApparitionBasicProj VaalSunApparitionLaser MDVaalSunApparitionMinisun |
Show Path of Building spectre.lua
{
"name": "Priest of the Sun",
"monsterTags": [
"allows_additional_projectiles",
"caster",
"cultist",
"fire_affinity",
"flying",
"ghost",
"medium_movement",
"not_dex",
"not_str",
"ranged",
"red_blood",
"Unarmed_onhit_audio",
"undead"
],
"extraFlags": {
"recommendedSpectre": true
},
"life": 2,
"baseDamageIgnoresAttackSpeed": true,
"energyShield": 0.2,
"fireResist": 75,
"coldResist": 0,
"lightningResist": 0,
"chaosResist": 0,
"damage": 2,
"damageSpread": 0.2,
"attackTime": 1.5,
"attackRange": 14,
"accuracy": 1,
"baseMovementSpeed": 32,
"spectreReservation": 84,
"companionReservation": 42.3,
"monsterCategory": "Undead",
"spawnLocation": [
"Sun Temple (Map)",
"Temple of Kopec (Act 3)",
"Found in Maps"
],
"skillList": [
"MPSVaalSunApparitionBasicProj",
"VaalSunApparitionLaser",
"MDVaalSunApparitionMinisun"
],
"modList": [
"StunDuration",
"OVERRIDE",
2.533,
0,
")"
],
"id": "Metadata\/Monsters\/BloodBathers\/VaalApparition\/SunVaalApparition",
"resistances": {
"fire": 75,
"cold": 0,
"lightning": 0,
"chaos": 0
},
"skills": [
{
"name": "Basic Spell",
"hidden": true,
"skillTypes": {
".Spell": true,
".Projectile": true,
".ProjectilesFromUser": true,
".Triggerable": true,
".Damage": true
},
"castTime": 1,
"qualityStats": [],
"levels": {
"1": {
"critChance": 5,
"levelRequirement": 0
}
},
"statSets": {
"1": {
"label": "Basic Spell",
"baseEffectiveness": 2.8499999046326,
"incrementalEffectiveness": 0.10000000149012,
"damageIncrementalEffectiveness": 0.017500000074506,
"statDescriptionScope": "skill_stat_descriptions",
"baseFlags": {
"spell": true,
"projectile": true,
"triggerable": true,
"hit": true
},
"constantStats": [
[
"monster_projectile_variation",
1042
],
[
"spell_maximum_action_distance_+%",
-40
],
[
"movement_speed_+%_final_while_performing_action",
-70
],
[
"movement_speed_acceleration_+%_per_second_while_performing_action",
-70
]
],
"stats": [
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving"
],
"notMinionStat": [
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage"
],
"levels": {
"1": {
"0": 0.80000001192093,
"1": 1.2000000476837,
"statInterpolation": [
3,
3
],
"actorLevel": 1
}
}
}
},
"id": "MPSVaalSunApparitionBasicProj"
},
{
"id": "VaalSunApparitionLaser",
"name": "Unknown"
},
{
"id": "MDVaalSunApparitionMinisun",
"name": "Unknown"
}
]
}